![]() ![]() Within "Settings", the "Allow Event Items" setting does nothing within LoQO currently, as that feature is not used. The file menu is the set of tabs near the top of the window including "File", "Settings", "Game System" (When a file is loaded), and "Help". ![]() Take care, and don't expect miracles! Save backups are a must. Note that each game has some individual quirks, specific mechanics may require more than one item or switch to work correctly, and not all switches or items are named correctly. rxdata file of the save you are attempting to modify. Finally, click "File", then "Open" (Or CTRL + O).ini file relevant to the game that created the save file you are editing. Start the program by opening "sgedit.exe", then click "Settings" and "Load" (Or CTRL + L).Save and unpack "LoQO_ini_files.zip" to the same directory as SGEdit.Assuming your own projects save & load correctly, you could try copying the workshop project to a similar location. In either of the above cases, you might try moving the whole project folder to some other location on your computer. Have you moved the folder to some other location on your system since downloading it? Maybe an external drive or somewhere that the system will restrict read/write access?.Does your computer username contain spaces or "unusual" characters (accented characters, punctuation, non-Latin letters, etc)? RMMV games are network/HTML-based so odd things might happen if the filepath contains non-standard characters.Load the project in RMMV, then go to Game > Open Folder.you're looking in the save folder there, right? ^_^' Quick sanity check: double-check you're looking in the correct folder. Tested using this save without reloading the game as well as after restarting RMMV completely same result as expected, no weirdness. Manually replacing it afterwards then makes it show up again in-game. "file19.rpgsave" appeared under the save folder as expected, and manually removing it from that folder removes it from the Continue window in-game. Got through the starting cutscenes (the dev really has to do something about those wait times, looks nice otherwise though) and saved at the first save point in one of the empty slots (19), then checked the save folder. OK, I just tried it out: in short, the saves work normally for me, so I think the issue is on your end. ![]()
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